SOCOM U.S. Navy SEALs Tactical Strike, or SOCOM TacStrike, is a PSP Game released a little while ago that was at the time and still is a bit of a genre-buster. It's closest description would be a Third-Person Shooter, and don't worry, that doesn't mean its a side-scroller. This game has you commanding a squad of four Special Forces commandos, and getting them from absolutely unco dumbasses into the best crack team the world's ever seen. One of the great things about this game over some of the other SOCOM series is you can choose your team from a whole list of real-life commando units, from the French GIGN, the German KSK-9, the Aussie and British SAS, the SEALs, the Dutch, and even the Spanish, and two others i can't remember. It actually has an effect too. The names change, the uniforms change and even some of the weapons. But one of the funniest things is that it also changes the teams language, so rather than hearing "Tango down" or whatever in English, you hear your KSK-9 yelling in German. it's hilarious (and luckily there are English Subtitles)...
Some mission can be a bit linear, but almost all of them provide plenty of different ways to achieve a goal, or get to a place, and there is also plenty of little sideline routes that can give you heaps of hidden goodies, like Intel (which gives you points), and more baddies to shoot through the back of the head.
Which brings us to the gameplay and controls which is pretty novel to most people and even to SOCOM diehards. The camera angle is the standard above-and-behind, but the crosshair/reticule rather than controlling your commandos movements only changes which direction the camera looks. Movement is very different to any other game, and it's actually a two-step process. First you 'engage' your movement dropper, then you press circle again to
tell your men to go there. And it's that second press that changes everything. It allows you to get over there at a run, really stealthily, with your guns blazing, or you can even tell one half of
your squad to give covering fire while the other two make a run for it. It is possible to control each of your men individually, but that can be a bit clumsy, so unless you are setting up an
ambush, you should keep your squad in either twos or as a four.
tell your men to go there. And it's that second press that changes everything. It allows you to get over there at a run, really stealthily, with your guns blazing, or you can even tell one half of
your squad to give covering fire while the other two make a run for it. It is possible to control each of your men individually, but that can be a bit clumsy, so unless you are setting up an
ambush, you should keep your squad in either twos or as a four.
The x button is also very important. As your reticule slides over something, it will change what the x button does with a subtle subtitle, telling you about it. Attacking then can be a simple thing of looking at your enemy and pressing x. But if you want to get past about the fourth
level, or get scores even resembling high, then you're going to need to master all your other attacks (which like all the other aspects of the game, is very easy to get the hang of). The controls are effectively press for simple, hold for detail. This means that whenever you focus on an enemy, you have the option of taking him out from a mile away, or you can tell your sniper to take him out, or chuck a grenade at his feet, which takes a bit of mastery to aim well, or you can creep up behind him and knife the shit out of him etc etc.Doors are also great fun as you can watch as your guys creep up, inch it open and silently glide their way in, or you can go in with all guns blazing (literally), or even get them all to line up on eith er side of the door, as one of them
chucks in a flash or a HE, wait for the tongue of light/flame to erupt out the door and then run in. Classic.
level, or get scores even resembling high, then you're going to need to master all your other attacks (which like all the other aspects of the game, is very easy to get the hang of). The controls are effectively press for simple, hold for detail. This means that whenever you focus on an enemy, you have the option of taking him out from a mile away, or you can tell your sniper to take him out, or chuck a grenade at his feet, which takes a bit of mastery to aim well, or you can creep up behind him and knife the shit out of him etc etc.Doors are also great fun as you can watch as your guys creep up, inch it open and silently glide their way in, or you can go in with all guns blazing (literally), or even get them all to line up on eith er side of the door, as one of them
chucks in a flash or a HE, wait for the tongue of light/flame to erupt out the door and then run in. Classic.
So there can be a sense of disembodiment in the real heat of battle, but that only really occurs if you take the fun out of it by just saying fire at will. If you issue your own orders, it can be an
addictive experience. It can also happen that whenever you die, the camera stays there, watching your wounded/dead men lie on the gorund moaning and complaining, just to make you feel bad, and give you an irresistible urge to try again, and get some revenge. (Fortunately for the retards in you, even after your men have run out of health or had a critical hit, they will only be incapacitated for a little while in which time you can heal them and they'll get up and keep fighting. Tough. As. Nails.)
addictive experience. It can also happen that whenever you die, the camera stays there, watching your wounded/dead men lie on the gorund moaning and complaining, just to make you feel bad, and give you an irresistible urge to try again, and get some revenge. (Fortunately for the retards in you, even after your men have run out of health or had a critical hit, they will only be incapacitated for a little while in which time you can heal them and they'll get up and keep fighting. Tough. As. Nails.)
The single player campaign is pretty long, and then there are the quicker, more intense Instant Action missions, and there are twice as many of them as there are normal missions, so that will take you some time to get through, and there is also online multiplayer, with some innovative modes, which i haven't had a chance to try out.
Finally, there are the weapons and training. Before each mission, the team will be armed with a suggested kit-out. I always ignore that. I have my own choice of guns and secondaries. (Secondary weapons with a higher rate of fire than primaries. Hell yeah!), with a nice sprinkling of grenades, sniper rifles, medkits, and a rocket launcher (fun, fun). After each mission you will also receive a rating, and this will give you cash to buy more and better guns, and training points, which if you put them to the right things will turn your dumbass first-level team into a killing machine of Teutonic efficiency.
Overall, this is a truly great game, and anyone with a PSP should buy it now.
10/10
PS. My kit-out always includes SFCR-HWs,
F90's all round, barrel-mounted grenade
launchers, one PSG1 Sniper, One Rocket
Launcher, two HEs each, two Flashes, a
smoke, a bunch of medkits, and some extra
ammo for the sniper and his SMG. Lethal.
F90's all round, barrel-mounted grenade
launchers, one PSG1 Sniper, One Rocket
Launcher, two HEs each, two Flashes, a
smoke, a bunch of medkits, and some extra
ammo for the sniper and his SMG. Lethal.
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